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3D computer graphics From Wikipedia, the free encyclopedia 3D computer graphics Basics 3D modeling / 3D scanning 3D rendering / 3D printing 3D computer graphics software 3D modeling software Primary Uses 3D models / Computer-aided design Graphic design / Video games Visual effects / Visualization Virtual engineering / Virtual reality Related concepts CGI / Animation / 3D display Wireframe model / Texture mapping Computer animation / Motion capture Skeletal animation / Crowd simulation Global illumination / Volume rendering This box: view • talk • edit This article is about process of creating 3D computer graphics. For information on the study of computer graphics, see Computer graphics 3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be for later display or for real-time viewing. Despite these differences, 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D rendering techniques. 3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences. A 3D model is the mathematical representation of any three-dimensional object (either inanimate or living). A model is not technically a graphic until it is visually displayed. Due to 3D printing, 3D models are not confined to virtual space. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations.

 

   
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